Starting out in the 31st Millemium ptII

I’m back

In the first part of this journey I looked at how to get the first few units onto the table, my centurion, veteran squads and rhino. In this part I’m going to go back before that to the first item I bought for 30k, the Betrayal of Calth boxed set.

In this box you get 30 MKIV marines with a huge array of extra goodies allowing you to build 3-6 squads of veteran marines, 2 command models, 5 terminators and a dreadnought. The latter 2 I will be introducing later on.

The box doesn’t contain any rules for the standard 30k game as it is a stand alone game on its own, which means you will need a copy of the 40k rulebook and the two age of darkness astates books to build a list, but there are usually people about too help you with this when you first get started like Ben.

Later on in this part my Emperors Children will face off in their first skirmish against Ben’s Custodian Guard.

The scent of fresh plastic
Within the Calth box are enough units to get me through my first skirmish. Most 30k games are played at around 3000 pts (pts values are in the 2 Astartes books), but to start with I will be using some of the Calth box with a few substitutions and modifications as I want to prove its possible to play 30k without having to pawn a kidney.

Although I have added legion specific pads and weapons to my units along with swapping the terminators for the equivalent unit in the sister Burning of Prospero box, it is possible to build most of my list for the same points as have listed below. My centurion is also swapped for one of the Forgeworld command kits, but again this was my personal choice following the narrative and scene I want to set for my army. The real big difference is the addition of the Spartan assault tank.

Like most players I tend to get star struck by the primarchs and superheavy tanks of the game.

Unlike 40k where a few big hitters can rule the table, in 30k Fulgrim here is nothing without the support of his legionaries at his back. Due to the way the force organisation chart work, even a unit as strong as he is can be overwhelmed and put to the sword (of bolter) by the massed ranks of the enemy.

In the box I get a good core to my army that allows me to then expand further added or changing out units as I go. Also this set does all that at around half the retail price of the individual units, leaving me more to invest into the units and parts to make my army stand out on the table at a later date.

So now I’ve explained what’s in the Calth box, I’ll move on the the 3 new units I’ll be bringing into the fight.

Legion Terminators

Some of the legion’s veterans are sent into battle in suits of tactical dreadnought armour more commonly know as terminator armour. This armour is designed to withstand the fiercest combat, such as boarding actions. Its design also means the bearer can carry some of the heaviest weapons available with ease and wield them as though they were pistols and daggers not cannons and heavy blades.

Terminator armour offers the wearer a great deal of protection, but it is not impenetrable and the wearer can succumb to enemy fire. If a space marine falls in battle and cannot return to the fight due to grevious injury, his great deeds may afford him the honour of becoming our next unit, the venerable and mighty dreadnought.

Contemptor dreadnought

The Contemptor Dreadnought is an early model of the Dreadnoughts seen in space marine chapters in the 41st millennium. Contained within their hulls are remnants or the legions mightiest heroes, saved from death to bring it to their foes. On the battle field they lead their brothers as icons of death ands destruction, wielding fearsome weapons such as assault cannons, power claws and multimeltas capable of decimating infantry and armour alike.

The final unit is one of Forgeworld’s big hitting units, the ferocious Spartan Assault Tank.

Spartan Assault Tank

The Spartan is the big brother of the Landraider, with a higher transport capacity and heavier armourment it is capable of delivering 25 power armoured or 12 terminator armoured marines into the breach, covering them as the disembark down the assault ramp.

It is also has the ability to increase its armour with ablative ceremite and flare shielding.

The Spartan is one of the heaviest tanks the Astartes can field before taking the super heavy vehicles that can challenge the superiority of the mighty titans of Mars.

The first skirmish
My Emperors children will be facing their first battle which will feature heavily in the next part, but first of we will look at what will feature in the 2 opposing armies.

Both armies will be around 1500pts and my army will feature units that can all be made (with a few weapon substitutes) from the Betrayal of Calth box and the addition of 3 rhinos

The Emperors Children

1. Centurion Delegatus
Artificer Armour
Refractor field
Charnal Sabre

1. Centurion Herald

2. Legion Veteran Squad (9 marines)
Heavy Flamer
Veteran Sgt in artificer armour carrying a pheonix spear
Rhino with auxiliary drive

3. Legion Veteran Squad (9 marines)
Heavy Flamer
Veteran Sgt in artificer armour carrying a pheonix spear
Rhino with auxiliary drive

4.Heavy support squad with heavy bolters

5. Legion Terminator Squad (5 terminators)
4 chain fists
Sgt with pheonix spear
Spartan assault tank

6. Contemptor dreadnought
Karies assault cannon and power fist


The Custodian Guard

The Custodian Guard are the elite guardians of the throne of terra and will only leave the Emperors side when the danger to their liege is upmost or if the mission is of the gravest importance.

1. Constantine Valdor

2. Sentinal Guard

3. Custodian Guard

4. Aquilus Dreadnought

5. Sagetarian Guard


Up next time will be a brief report of the battle itself.

Hope you enjoyed reading see you next time.

Starting out in the 31st millennium

Walking into Harlequins in Preston on a Monday night, you’ll notice one thing on the painting station virtually every week. An army from the GW / Forgeworld Heresy Game.

To a new player, you might think this game is just ye olde 40k, but the Horus Heresy is a whole new bag. In the 31st millennium many of the xenos races are yet to feature, daemons rarely appear from the warp and brother marine battles brother marine, in a blind frenzy to decipher the unfolding madness that is the Warmaster Horus’s betrayal of his Father, the Emperor.

What first drew me to the game was Nathaniel Garro and his Knights Errant, but their is no way to field them at the moment and so I took inspiration from one of their books in the Horus Heresy series.

So where to start???
That’s the big question and one that I hope to answer as we go on. The first step is to decide on your army, which is more tricky than it sounds as it not a case of good vs evil, right vs wrong. In this world there is no wrong side, its just how you perceive the road unfolding in front of you.

My choice was based on a few things. I wanted an army that was striking to look at, had grace in combat and was rarely seen on the tables up to now. The third legion, the Emperors Children.

Over the next few weeks I’ll hopefully go from the first models to a first battle to a fully fledged army, thrust into the blazing fires of war.

The first step for me and I think many players is to read some of the background and build an army list, which brings us to the first big difference between 30k and 40k.

Your army list (do’s and don’t)
In 40k you can take one of a range of detachments, formations and specialist options or just chuck them all out the door and go unbound. In 30k your pretty much bound to the Age of Darkness Combined Arms Detachment.

Once you’ve grasped how the chart works with the minimum and maximum unit limits (for most its 2 troops and 1 hq as a minimum) you can start populating the chart. This again can become tricky once you start to look at the legions and the generals who take charge of your army, as they change what units you have access to and how they fit into the chart.

Starting out at around 500 points you have access to a most units, but the chart limits what you can purchase due to their points cost and the slots they take up remembering, that you must have 2 troops and a hq.

For my first list I will be taking the following units and then give you a brief background on each of them

Legion Centurion

Centurions are the lowest ranking officers an army can field and hold many roles within the Legion. They can be officers of aimed at war, peace, tactics, support or command by acting in stead of a more senior officer.

Myself I have chosen the Centurion Delegatus, who is the mid ranked officer of the legion, but for the purposes of the story I want my army to tell (30k is great game for creating narrative driven armies)he will be a political officer.

During the Emperor’s great crusade to reclaim the worlds of man, he will be the friendly face of the legions, showing the warming light of the Imperium and the many great advantages a world could enjoy in joining. If that failed, he was more the capable of showing the Legions strength of arms and bring the world into the fold by force.

The Delegatus allows legion veteran squads to be troops as well as elite units and demands that the first 2 troop choices be veteran squads, which brings us on to our next unit choice the legion veteran squad.

Legion Veteran Squad

Veteran squads are the power armoured elite of the legion and form the front of most assaults. They are armed with bolters, combat knives and bolt pistols, but they can also carry heavy and assault weapons. Each squad starts at 5 marines including a sergeant, but can be bolstered by an extra 5 marines.

Before each battle, veterans may also pick from a list a veteran traits, making them mission specialists.

Veteran squads can also take transports and even at 10 strong they wont have to walk into battle.

This brings us on to our 3rd and final unit of this part of the blog, the Rhino Armoured Personnel Carrier.

Legion Rhino

The Rhino is the favored transport of legion squads due to its robust and durable design. It offers a good deal of protection to the unit it transports, being impervious to lasgun, bolter and other small arms fire to the front and sides. Along with this it can lay down covering fire while its passengers disembark with its turret mounted combi-bolter. If the rhino does sustain damage, it can be repaired in the field by its crew allowing immobilized and weapon destroyed results to be overlooked.

The rhino does have limits in that it can only transport 10 marines in power armour and doesn’t have access doors big enough for terminators to be carried and there are more heavily armoured transports out there, but for its cost the rhino is a legion favorite.

In the next few weeks I hope to get some paint onto these models and bring the glory of the 3rd legion to the fore.

Hope you enjoyed this episode of starting out in the 31st millennium.

Speak soon