Lords Of Mars Part 2

Well first of all I will start with some apologies. Family holidays, life and painting scenery for the club has meant I have had very little time for the mechanicum recently. However since my last post I have made progress, assembling the new Karacnos assault tank and playing my first game of 30K!

Moving on, I will talk briefly on the latest assault tank for Mechanicum forces, the Karacnos. Based on the Triaros chassis the Karacnos has great survivability, but trades in its troop carrying capability for an ordnance payload of nuclear warheads. As well as this it has 2 lightning blasters for any enemy infantry that gets too close. Just like its troop carrying cousin this is one of Forge Worlds new CAD designed kits and is an absolute dream to put together. It even has hinges for the two launchers so you can deploy your radiological warheads open or closed. While at the moment it is still another work in progress here is a picture of it in action on the tabletop, supported by a unit of Thallax.


So last month I managed to get my first game in against Aaron in our club 30K campaign. Aaron deployed custodies and the infamous Constantin Valdor on the tabletop against my mechanicum forces. Whilst I don’t have everything assembled in my list yet I managed to run with a mixed mechanicum force consisting of:-My Archmagos on abeyant with a unit of Myrmidon Secutors armed with Grav Guns. These guys were in a Triaros or as I have started to call it the “pimpmobile” They were supported by 2 units of thallax, a unit of vorax a Krios Venator for some anti tank punch the aforementioned Karacnos and a Thanatar siege automata.

The game itself ended as a hotly contested and well deserved draw. Early on I managed to take out Aarons Knight support with my Magos and Myrmidons putting out a hell of a lot of grav however, not long after that custodies started deep striking all over the table and cutting my forces to pieces.  I learned a whole load of lessons in that first battle, notably my army is incredibly tough. Its high toughness combined with decent saves let me weather a lot of shooting. It was in combat against the elite of the Emperors bodyguard that my guys were mainly cut down.  My anti vehicle shooting capability is very impressive, a Knight is no tall order but managed to take it out with ease. However the low AP of my weapons meant I was really struggling against infantry armour saves. This could be a real problem against more custodes and things such as terminators. I need to find a way to incorporate more AP2 into my army somewhere.

I’m really looking forward to going up against Non custodes. I have games against Chris and Ben next month who I believe are running marines and then mechanicum respectively. It will be nice to see how Ben uses his army as he has a lot of experience with Taghmata so I should hopefully learn a few tricks.

That’s all for now I will hopefully have another article soon with a lot more progress to show you. Once more blessings of the Omnissiah upon you, and I will leave you some photos of my last game. – Mal

Aaron the Mustachio’d Custodian Devil. Thanks for a great game!
My Archmagos holding on for dear life!
The Pimpmobile charging forwards with its nasty payload of Grav for the Knight

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