Starting out in the 31st millennium

Walking into Harlequins in Preston on a Monday night, you’ll notice one thing on the painting station virtually every week. An army from the GW / Forgeworld Heresy Game.

To a new player, you might think this game is just ye olde 40k, but the Horus Heresy is a whole new bag. In the 31st millennium many of the xenos races are yet to feature, daemons rarely appear from the warp and brother marine battles brother marine, in a blind frenzy to decipher the unfolding madness that is the Warmaster Horus’s betrayal of his Father, the Emperor.

What first drew me to the game was Nathaniel Garro and his Knights Errant, but their is no way to field them at the moment and so I took inspiration from one of their books in the Horus Heresy series.

So where to start???
That’s the big question and one that I hope to answer as we go on. The first step is to decide on your army, which is more tricky than it sounds as it not a case of good vs evil, right vs wrong. In this world there is no wrong side, its just how you perceive the road unfolding in front of you.

My choice was based on a few things. I wanted an army that was striking to look at, had grace in combat and was rarely seen on the tables up to now. The third legion, the Emperors Children.

Over the next few weeks I’ll hopefully go from the first models to a first battle to a fully fledged army, thrust into the blazing fires of war.

The first step for me and I think many players is to read some of the background and build an army list, which brings us to the first big difference between 30k and 40k.

Your army list (do’s and don’t)
In 40k you can take one of a range of detachments, formations and specialist options or just chuck them all out the door and go unbound. In 30k your pretty much bound to the Age of Darkness Combined Arms Detachment.

Once you’ve grasped how the chart works with the minimum and maximum unit limits (for most its 2 troops and 1 hq as a minimum) you can start populating the chart. This again can become tricky once you start to look at the legions and the generals who take charge of your army, as they change what units you have access to and how they fit into the chart.

Starting out at around 500 points you have access to a most units, but the chart limits what you can purchase due to their points cost and the slots they take up remembering, that you must have 2 troops and a hq.

For my first list I will be taking the following units and then give you a brief background on each of them

Legion Centurion

Centurions are the lowest ranking officers an army can field and hold many roles within the Legion. They can be officers of aimed at war, peace, tactics, support or command by acting in stead of a more senior officer.

Myself I have chosen the Centurion Delegatus, who is the mid ranked officer of the legion, but for the purposes of the story I want my army to tell (30k is great game for creating narrative driven armies)he will be a political officer.

During the Emperor’s great crusade to reclaim the worlds of man, he will be the friendly face of the legions, showing the warming light of the Imperium and the many great advantages a world could enjoy in joining. If that failed, he was more the capable of showing the Legions strength of arms and bring the world into the fold by force.

The Delegatus allows legion veteran squads to be troops as well as elite units and demands that the first 2 troop choices be veteran squads, which brings us on to our next unit choice the legion veteran squad.

Legion Veteran Squad

Veteran squads are the power armoured elite of the legion and form the front of most assaults. They are armed with bolters, combat knives and bolt pistols, but they can also carry heavy and assault weapons. Each squad starts at 5 marines including a sergeant, but can be bolstered by an extra 5 marines.

Before each battle, veterans may also pick from a list a veteran traits, making them mission specialists.

Veteran squads can also take transports and even at 10 strong they wont have to walk into battle.

This brings us on to our 3rd and final unit of this part of the blog, the Rhino Armoured Personnel Carrier.

Legion Rhino

The Rhino is the favored transport of legion squads due to its robust and durable design. It offers a good deal of protection to the unit it transports, being impervious to lasgun, bolter and other small arms fire to the front and sides. Along with this it can lay down covering fire while its passengers disembark with its turret mounted combi-bolter. If the rhino does sustain damage, it can be repaired in the field by its crew allowing immobilized and weapon destroyed results to be overlooked.

The rhino does have limits in that it can only transport 10 marines in power armour and doesn’t have access doors big enough for terminators to be carried and there are more heavily armoured transports out there, but for its cost the rhino is a legion favorite.

In the next few weeks I hope to get some paint onto these models and bring the glory of the 3rd legion to the fore.

Hope you enjoyed this episode of starting out in the 31st millennium.

Speak soon

Tom

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