Lords Of Mars Part 2

Well first of all I will start with some apologies. Family holidays, life and painting scenery for the club has meant I have had very little time for the mechanicum recently. However since my last post I have made progress, assembling the new Karacnos assault tank and playing my first game of 30K!

Moving on, I will talk briefly on the latest assault tank for Mechanicum forces, the Karacnos. Based on the Triaros chassis the Karacnos has great survivability, but trades in its troop carrying capability for an ordnance payload of nuclear warheads. As well as this it has 2 lightning blasters for any enemy infantry that gets too close. Just like its troop carrying cousin this is one of Forge Worlds new CAD designed kits and is an absolute dream to put together. It even has hinges for the two launchers so you can deploy your radiological warheads open or closed. While at the moment it is still another work in progress here is a picture of it in action on the tabletop, supported by a unit of Thallax.


So last month I managed to get my first game in against Aaron in our club 30K campaign. Aaron deployed custodies and the infamous Constantin Valdor on the tabletop against my mechanicum forces. Whilst I don’t have everything assembled in my list yet I managed to run with a mixed mechanicum force consisting of:-My Archmagos on abeyant with a unit of Myrmidon Secutors armed with Grav Guns. These guys were in a Triaros or as I have started to call it the “pimpmobile” They were supported by 2 units of thallax, a unit of vorax a Krios Venator for some anti tank punch the aforementioned Karacnos and a Thanatar siege automata.

The game itself ended as a hotly contested and well deserved draw. Early on I managed to take out Aarons Knight support with my Magos and Myrmidons putting out a hell of a lot of grav however, not long after that custodies started deep striking all over the table and cutting my forces to pieces.  I learned a whole load of lessons in that first battle, notably my army is incredibly tough. Its high toughness combined with decent saves let me weather a lot of shooting. It was in combat against the elite of the Emperors bodyguard that my guys were mainly cut down.  My anti vehicle shooting capability is very impressive, a Knight is no tall order but managed to take it out with ease. However the low AP of my weapons meant I was really struggling against infantry armour saves. This could be a real problem against more custodes and things such as terminators. I need to find a way to incorporate more AP2 into my army somewhere.

I’m really looking forward to going up against Non custodes. I have games against Chris and Ben next month who I believe are running marines and then mechanicum respectively. It will be nice to see how Ben uses his army as he has a lot of experience with Taghmata so I should hopefully learn a few tricks.

That’s all for now I will hopefully have another article soon with a lot more progress to show you. Once more blessings of the Omnissiah upon you, and I will leave you some photos of my last game. – Mal

Aaron the Mustachio’d Custodian Devil. Thanks for a great game!
My Archmagos holding on for dear life!
The Pimpmobile charging forwards with its nasty payload of Grav for the Knight

Starting out in the 31st Millemium ptII

I’m back

In the first part of this journey I looked at how to get the first few units onto the table, my centurion, veteran squads and rhino. In this part I’m going to go back before that to the first item I bought for 30k, the Betrayal of Calth boxed set.

In this box you get 30 MKIV marines with a huge array of extra goodies allowing you to build 3-6 squads of veteran marines, 2 command models, 5 terminators and a dreadnought. The latter 2 I will be introducing later on.

The box doesn’t contain any rules for the standard 30k game as it is a stand alone game on its own, which means you will need a copy of the 40k rulebook and the two age of darkness astates books to build a list, but there are usually people about too help you with this when you first get started like Ben.

Later on in this part my Emperors Children will face off in their first skirmish against Ben’s Custodian Guard.

The scent of fresh plastic
Within the Calth box are enough units to get me through my first skirmish. Most 30k games are played at around 3000 pts (pts values are in the 2 Astartes books), but to start with I will be using some of the Calth box with a few substitutions and modifications as I want to prove its possible to play 30k without having to pawn a kidney.

Although I have added legion specific pads and weapons to my units along with swapping the terminators for the equivalent unit in the sister Burning of Prospero box, it is possible to build most of my list for the same points as have listed below. My centurion is also swapped for one of the Forgeworld command kits, but again this was my personal choice following the narrative and scene I want to set for my army. The real big difference is the addition of the Spartan assault tank.

Like most players I tend to get star struck by the primarchs and superheavy tanks of the game.

Unlike 40k where a few big hitters can rule the table, in 30k Fulgrim here is nothing without the support of his legionaries at his back. Due to the way the force organisation chart work, even a unit as strong as he is can be overwhelmed and put to the sword (of bolter) by the massed ranks of the enemy.

In the box I get a good core to my army that allows me to then expand further added or changing out units as I go. Also this set does all that at around half the retail price of the individual units, leaving me more to invest into the units and parts to make my army stand out on the table at a later date.

So now I’ve explained what’s in the Calth box, I’ll move on the the 3 new units I’ll be bringing into the fight.

Legion Terminators

Some of the legion’s veterans are sent into battle in suits of tactical dreadnought armour more commonly know as terminator armour. This armour is designed to withstand the fiercest combat, such as boarding actions. Its design also means the bearer can carry some of the heaviest weapons available with ease and wield them as though they were pistols and daggers not cannons and heavy blades.

Terminator armour offers the wearer a great deal of protection, but it is not impenetrable and the wearer can succumb to enemy fire. If a space marine falls in battle and cannot return to the fight due to grevious injury, his great deeds may afford him the honour of becoming our next unit, the venerable and mighty dreadnought.

Contemptor dreadnought

The Contemptor Dreadnought is an early model of the Dreadnoughts seen in space marine chapters in the 41st millennium. Contained within their hulls are remnants or the legions mightiest heroes, saved from death to bring it to their foes. On the battle field they lead their brothers as icons of death ands destruction, wielding fearsome weapons such as assault cannons, power claws and multimeltas capable of decimating infantry and armour alike.

The final unit is one of Forgeworld’s big hitting units, the ferocious Spartan Assault Tank.

Spartan Assault Tank

The Spartan is the big brother of the Landraider, with a higher transport capacity and heavier armourment it is capable of delivering 25 power armoured or 12 terminator armoured marines into the breach, covering them as the disembark down the assault ramp.

It is also has the ability to increase its armour with ablative ceremite and flare shielding.

The Spartan is one of the heaviest tanks the Astartes can field before taking the super heavy vehicles that can challenge the superiority of the mighty titans of Mars.

The first skirmish
My Emperors children will be facing their first battle which will feature heavily in the next part, but first of we will look at what will feature in the 2 opposing armies.

Both armies will be around 1500pts and my army will feature units that can all be made (with a few weapon substitutes) from the Betrayal of Calth box and the addition of 3 rhinos

The Emperors Children

1. Centurion Delegatus
Artificer Armour
Refractor field
Charnal Sabre

1. Centurion Herald

2. Legion Veteran Squad (9 marines)
Heavy Flamer
Veteran Sgt in artificer armour carrying a pheonix spear
Rhino with auxiliary drive

3. Legion Veteran Squad (9 marines)
Heavy Flamer
Veteran Sgt in artificer armour carrying a pheonix spear
Rhino with auxiliary drive

4.Heavy support squad with heavy bolters

5. Legion Terminator Squad (5 terminators)
4 chain fists
Sgt with pheonix spear
Spartan assault tank

6. Contemptor dreadnought
Karies assault cannon and power fist


The Custodian Guard

The Custodian Guard are the elite guardians of the throne of terra and will only leave the Emperors side when the danger to their liege is upmost or if the mission is of the gravest importance.

1. Constantine Valdor

2. Sentinal Guard

3. Custodian Guard

4. Aquilus Dreadnought

5. Sagetarian Guard


Up next time will be a brief report of the battle itself.

Hope you enjoyed reading see you next time.

Starting out in the 31st millennium

Walking into Harlequins in Preston on a Monday night, you’ll notice one thing on the painting station virtually every week. An army from the GW / Forgeworld Heresy Game.

To a new player, you might think this game is just ye olde 40k, but the Horus Heresy is a whole new bag. In the 31st millennium many of the xenos races are yet to feature, daemons rarely appear from the warp and brother marine battles brother marine, in a blind frenzy to decipher the unfolding madness that is the Warmaster Horus’s betrayal of his Father, the Emperor.

What first drew me to the game was Nathaniel Garro and his Knights Errant, but their is no way to field them at the moment and so I took inspiration from one of their books in the Horus Heresy series.

So where to start???
That’s the big question and one that I hope to answer as we go on. The first step is to decide on your army, which is more tricky than it sounds as it not a case of good vs evil, right vs wrong. In this world there is no wrong side, its just how you perceive the road unfolding in front of you.

My choice was based on a few things. I wanted an army that was striking to look at, had grace in combat and was rarely seen on the tables up to now. The third legion, the Emperors Children.

Over the next few weeks I’ll hopefully go from the first models to a first battle to a fully fledged army, thrust into the blazing fires of war.

The first step for me and I think many players is to read some of the background and build an army list, which brings us to the first big difference between 30k and 40k.

Your army list (do’s and don’t)
In 40k you can take one of a range of detachments, formations and specialist options or just chuck them all out the door and go unbound. In 30k your pretty much bound to the Age of Darkness Combined Arms Detachment.

Once you’ve grasped how the chart works with the minimum and maximum unit limits (for most its 2 troops and 1 hq as a minimum) you can start populating the chart. This again can become tricky once you start to look at the legions and the generals who take charge of your army, as they change what units you have access to and how they fit into the chart.

Starting out at around 500 points you have access to a most units, but the chart limits what you can purchase due to their points cost and the slots they take up remembering, that you must have 2 troops and a hq.

For my first list I will be taking the following units and then give you a brief background on each of them

Legion Centurion

Centurions are the lowest ranking officers an army can field and hold many roles within the Legion. They can be officers of aimed at war, peace, tactics, support or command by acting in stead of a more senior officer.

Myself I have chosen the Centurion Delegatus, who is the mid ranked officer of the legion, but for the purposes of the story I want my army to tell (30k is great game for creating narrative driven armies)he will be a political officer.

During the Emperor’s great crusade to reclaim the worlds of man, he will be the friendly face of the legions, showing the warming light of the Imperium and the many great advantages a world could enjoy in joining. If that failed, he was more the capable of showing the Legions strength of arms and bring the world into the fold by force.

The Delegatus allows legion veteran squads to be troops as well as elite units and demands that the first 2 troop choices be veteran squads, which brings us on to our next unit choice the legion veteran squad.

Legion Veteran Squad

Veteran squads are the power armoured elite of the legion and form the front of most assaults. They are armed with bolters, combat knives and bolt pistols, but they can also carry heavy and assault weapons. Each squad starts at 5 marines including a sergeant, but can be bolstered by an extra 5 marines.

Before each battle, veterans may also pick from a list a veteran traits, making them mission specialists.

Veteran squads can also take transports and even at 10 strong they wont have to walk into battle.

This brings us on to our 3rd and final unit of this part of the blog, the Rhino Armoured Personnel Carrier.

Legion Rhino

The Rhino is the favored transport of legion squads due to its robust and durable design. It offers a good deal of protection to the unit it transports, being impervious to lasgun, bolter and other small arms fire to the front and sides. Along with this it can lay down covering fire while its passengers disembark with its turret mounted combi-bolter. If the rhino does sustain damage, it can be repaired in the field by its crew allowing immobilized and weapon destroyed results to be overlooked.

The rhino does have limits in that it can only transport 10 marines in power armour and doesn’t have access doors big enough for terminators to be carried and there are more heavily armoured transports out there, but for its cost the rhino is a legion favorite.

In the next few weeks I hope to get some paint onto these models and bring the glory of the 3rd legion to the fore.

Hope you enjoyed this episode of starting out in the 31st millennium.

Speak soon


Lords of Mars 1001101 1000001 1011010 1010011

So as we have mentioned on our Facebook page, and as decided by yourselves we will e putting up some blogs on the webpage. This will be my effort.

Starting this year I have made myself a bit of a resolution to get into 30k and have a fully painted up Army by the end of the year. Now as many of you know, Blood Angels are my main love, however Forgeworld have not got around to doing that much for them until next year. Painting just plain marines without special units wasn’t for me. I briefly toyed around with the Iron Warriors, but after having a good think I finally decided to go for Mechanicum.

I had taken advantage of going to my first Forge World Heresy weekend this year (which was amazing and would recommend you try and get tickets for) to buy myself a few starting units and a dirty great big gun in the form of an Ordinatus Sagittar (pic included of work in progress) I also purchased a Triaros armoured conveyor as I think the model is absolutely amazing and have really enjoyed painting it up. A big part of the hobby for me is to paint something you really enjoy more than worry about the rules or how it will fit in. I find that way you get more completed armies. As you can see I have gone with the traditional Mars colour scheme of deep red with brass and metal as my secondary colours. It is really coming along very nicely, but has to take a bit of a back burner due to having to get some quick construction work done to build up a bit of a starting force.

Mark Ashworth has put together a 30K campaign for the club which will be starting very soon. (Check out our facebook page for more details.) This means I have to get putting together and at least getting a basecoat on some models in time to join in. More on this as well as army selection in my next installment.  Take care for now everyone and may the Omnissiah bless you!         Mal.


Horus Heresy Throne of Skulls Review

Well the dust has settled, the flames have died down and the Emperor stands triumphant!


Last weekend, Mark, Hugh, Chris and Ben headed down to Warhammer World to take part in the very first Horus Heresy Throne of Skulls. If you didn’t know, the great thing about the events team at WHW is that no two events are ever the same, they always manage to come up with something new to challenge us and keep each event fresh. This event was no exception with each player receiving a special set of maelstrom cards just for Horus Heresy use! These cards were of identical quality of the standard cards you can buy from Games Workshop for 40k but were designed specifically for Heresy gaming. Over the weekend you would play 5 games for either the Emperor’s Loyalists or Horus’ Traitors at anything from 2000 to 3000pts using the Age of Darkness ruleset.


Mark took Solar Auxillia, Chris Iron Hands, Hugh Alpha Legion and Ben the Ordo Reductor with Chris being the sole Loyalist amongst team Red Steel. After our first games certain things became abundantly clear. Mark’s untested (but stupidly stunning) Solar were incredibly powerful, Ben had learnt how to kill Typhon Seige Tanks very quickly, Chris needed more beer and Hugh was going to face an uphill battle with his ‘I don’t need tanks’ policy!


The best thing about the event was the people, everyone was clearly there to just have fun and immerse themselves in the hobby. Games were competitive but entertaining and the painting standards were frankly rediculous! And that brings me on to the best army nominations. Both Mark and Ben were fortunate enough to be nominated for Best army and both agreed the eventual winner Dimi’s Ultramarines (see above) were both inspiring and jaw dropping. A bloody good bloke who deserved the awards he received. Mark and Ben didn’t leave empty handed though with Mark winning Engine of legend for his super Mar

Army Of The Month – January 2016

Edit – yes I know it’s 2016 – it’s going to take a while to get used to it!


To celebrate the start of our 2016 Warhammer 40,000 builder league, this month we’ve got two armies for your perusal – the joint first place winners from our 2015 league.

These two armies started off very close on points are provided a nail-biting finish – coming joint 1st on points. Both armies were built up over 6 months, adding points every month. These events are a great way to get a good-sized army built and painted in manageable chunks.

If you’d like to give it a try, come on down!


Mal’s Tyranids


Mal Yeo






Warhammer 40,000

How long have you been playing?

27 years!

Do you play any other armies or systems?

Blood Angels in 40k and Rebels in X-Wing.

What other hobbies do you have?

Winding up Krist. Ballroom Dancing. Shooting, mainly ballroom dancers.

What is your favourite model in your army?

Trygon gorgeous model to paint not to use as his rules are rubbish.

What has been the best moment while playing this army?

Seeing Mark’s bottom lip tremble when my Crone downed his flyer in the final challenge and he realised he had lost. The tears were delicious and salty

What are you future plans for this army?

No future plans for the army as I’m back to painting more Blood Angels!

Mark’s Astra Millitarum Imperial Guard


Mark Norris




Imperial Guard


Warhammer 40,000

How long have you been playing?

15 years on and off.

Do you play any other armies or systems?

Some Malifaux and board games.

What other hobbies do you have?

My classic Mini

What is your favourite model in your army?

The Vendettas

What has been the best moment while playing this army?

Playing Mal in month 1 and thought I was winning before his HQ came and destroyed my Leman Russ Punisher!

What are you future plans for this army?

Paint more infantry.